How do I avoid this with my normal maps: I know you are suppose to make normal maps from a high poly model ( which I do not have right now ) so that might be part of the issue. The second issue is that I have a diffuse map and this model only. How to solve this, without me having to go in manually and color over the…
That isn't really how normal maps work. A normal map needs to take into account the vert normals of the lowpoly when being baked. You have no way of taking into account your lowpoly vert normals by simply trying to convert your diffuse into normal map. I don't think there is a way to hack a normal map onto the model to get…
Yeah only Pior has succeded to paint normap maps on a 3d object ^^ Also normal map is uv dependent, so colors might be completly different at eash side of a uv seam. There is actually no way to paint normal maps in a 2d software besides of a flat plane. The clean way is to make an high poly version and sculpt it. One dirty…