OK so getting ahead with the scene assembly of the airbase, I encountered a problem again and as usual I need you help guys. check out this image - I don't know why the two panels show a difference in diffuse color(one is darker than the other) and also the gloss values even when both of the panels are sharing a common…
ok help me guys. I started assembling the assets for the first mission of the game inside unity and got some strange outcomes. When I applied the normal maps (bumped diffuse), I don't know why it turned as if it was some shiny metal. And I guess Ill have to redo the terrain cause the texture size upclose is too pixelated…