I see people are having issues with alpha maps in max, I also had problems in modo but found the solution. See if you can recreate this in max: I am baking from "object to texture" in modo as a diffuse color, exactly the same as a normal bake only the channel is "diffuse color" and with the high poly & low poly selected.…
Been working on this for 2 days and have the work flow finally sorted :poly121: Create a model (duplicate it for low poly) Create the high poly with holes (loads of techniques for this) Match the low poly to the high poly (works best if the mesh has some thickness) UV map your low poly Bake normals Bake Alpha (banding…