Here's an example of the scaling issues, you can see how his belt that goes around his belly is larger in game than it is in maya, it even casts a shadow.
Ahh, Ok. I'd never quite understood how that channel was used. So is that map just tied to some predetermined hero abilities if you put it in the hero material, or can it be assigned to any ability? For example, I want to change the color of Sven's cape when he activates God's Strength. Would that be possible?