I'm pretty sure that @Vovosunt wanted to point out that Mesh is too flat, the geometry) the design ,its very simple)The texture , and color composition is nice.
Thanks for the replies I Did this before the replies: I'll do refine it a bit later (The bright light on the bottom of the hat in the loadout is shader based lighting) @Vertical The highlights (for the new one) is kind of faint, but It looks okay (to me) in the loadout/ingame test, (First picture and this) As for the red…
When you said square, did you mean flat? I didn't apply any texture except the color (diffuse) map. I totally agree on the detail of the texture, but I think I'll keep it until I rig it. Any other suggestions to the new model? I added some more vertices and smoothed it out a bit(Bottom Left). I kept the model and I'll be…
This is a low poly model with just the diffuse. I changed the diffuse to give it more contrast. I'm hoping to be able subsurf this and do some hard surface poly modeling/sculpting to get some good normals. The artifact on the right fin is just shading. For those who are wondering, this dagger is either going to be similar…