Okay, I tried the alphas by putting a white dot where there are no UVS and I still get the same results. Here are my normals This is the orginal baked in xNormal This one is handplane converted Now to check if its specular Edit, about tga files. I saved it as 8 bit. And I just read that each channel represents 8 bits. So…
I made my low poly with UVS. Current 167 tris, with symmetrical detail, its 180 tris. I also tried building the LOD0 first, but it didn't work out. The cylinder has 8 sides so....
Sorry mistake on my part, the masks are flipped. Top one is mask 2 and the bottom is mask one. As for the saving tga files, the normal map is handplane's worldspace map and I set the normal map exported to tga directly (On handplane it says 8 bit). The rest should be 32 bit. About the masks needing 100% white somewhere,…
Since there was an extension. Heres a gyro missile WIP. Dragon powered :D Finished my pl spear yesterday and posted in to dota 2 workshop thread, and i thought that I should just post it here too. Its a chinese monk's spear so this is for spring2014. Monk's Spade by GhostDetector Update on the votes, 3 good 8 bad :(