Art-style: No, you cannot copyright that. Unless you're ripping models directly, the most you will get is an angsty written piece about the game with a bunch of Redditor and Kotakuers complaining. Game-play: Same here, unless you're specifically ripping code through reverse engineers, most you will get stern gamers…
Since you mention naming and design. An interesting example would be dota and dota2. Dota originally being a warcraft3 mod and using the warcraft 3 heroes/names/some spells. Hero models: all of the hero models are basicly copied from the original designs, wich are all warcraft3 models. I probably wouldn't advice this,…
My nostalgia has been really irking me recently to make me ask this question for the less than 1% chance that it would ever come up in the future. How far can you take (or more so expand on / be inspired by) another games ideas before it's considered copyrighted? Personally I never really payed attention to this but there…
well keep in mind that blizzard never really had much to do with dota. (except for making wc3 + the editor for people to use). So in the lawsuit, it was actually the other way around, valve wanted to copyright dota, and blizzard wanted to keep dota as a public/usable name so they could name their version "blizzard dota"…
I think you'd be surprised how hard it really is to tell infringing from fair use and/or those that have permission. The MPAA and RIAA both have frequently issued DMCA claims against sites that were expressly given permission from the copyright holders. Hell, they even issue DMCA's against their own websites and websites…
Blizzard took Valve to court over it as well, they settled in the end and Valve was allowed to call their game DOTA2. I'm sure the money involved was way beyond what us mortals and plenty of smaller studios could have afforded. Everyone can tell when you are influenced by a game and when you are cloning it. There are…
WarZ was threatened by Paramount because of World War Z. Money plays a big factor, Bohemia probably didn't have the resources to go after them and Hammerpoint didn't have the resources to go to court to defend themselves. If you aren't rich, try to differentiate your game from what's influencing it as much as possible.
This sort of thing is always kinda tough to draw an exact line on. A general rule of thumb is: Could what I'm making be confused for something else easily by the intended audience? Its how warcraft and starcraft can exist beside warhammer and warhammer: 40k without being copyright violations, while say, some of the old…
Oh wow that reference is awesome. Apparently after just skimming some, they can be pretty broad yet in depth.. Valve all of a sudden sounds evil now ^^.
DOTA was not originally created by IceFrog, it was originally created by Eul. Guinsoo then went on to make DOTA: Allstars that expanded on it before handing it off to IceFrog. IceFrog was a great developer for DOTA but he wasn't the "original", or even the second developer... Guinsoo by the way later went on to join Riot…