Does anyone have any decent resources for managing edges (edge loops) while adding detail and tieing objects together? Where is it appropriate and how would you go about collapsing multiple edges into a singular edge (generally causes triangles)? Should you hide those triangles in crevases? Or should you be looking to…
Other than that is there any guidance on topology to help deal with mismatched edges when connecting two objects? (IE collapsing two verticies into one then connecting them across objects (so you end up with a tri)?