Thanks for the feedback guys! I completely agreed with the comments about style of debris and decided to start a new one that better suited the environment. Just finished these blocks of concrete... Thanks!
Update time! - tweaked some textures for the concrete material shader - added concrete tiles on the wall - tweaked dust particles - tweaked overall lighting and shadow colours - tweaked fog - played around with adding chromatic abberation and vignette in PS. Will look to make a post process for this towards the end Also,…
Hey guys. Done some work on a concrete texture for the walls behind the big tiles and in the distance. Also placed it on the pillars for place holder. I think I'm gonna sculpt them to give them a decent amount of damage. Update! Thanks!
Update yo! Main changes are: - added orange concrete wall (will fix lightmap seam) - applied temp material to untextured assets - added more fill lights to achieve a more dramatic look - added colour correction via LUT Thanks!
Loving those blocks of concrete, the cavity/highlights touch really give it a very NaughtyDog'ish texturing style to it. But it's only one solid color, wouldn't mind to see some discoloration and some other couple hues being thrown in there. Unless you plan to add dirt and grime via a blend shader later in the editor. keep…
Thanks Evan! Sure, I'm planning to make some breakdowns on textures and materials when I get some free free time :P Did some work on the concrete wall material today. It can paint grime and cracks, although the cracks need toning down slightly on the pillar, you can still see what they look like :) Thanks!
@Hunter0626: Thanks for the feedback. I agree with what you said about the concrete texture so I added some grunge to it. I also tweaked the spec to give an overall oily feel to the wall as if things are now starting to grow on there. As for the shadows, there is only 1 shadow casting light in the scene which is the torch.…
Those concrete blocks are amazing! Exquisite sculpting sir. Truly. The only thing I can think of would be to add more weathering cracks to some of the blocks. The edging and sides have plenty of erosion like they were broken off, but the front faces of a couple of them seem to be just a bit clean. Not very much besides a…
Really solid texture for the concrete. It seems to me though to be a little bit clean. Adding some cracks or non-unique holes and erosion to give it a more worn down emotion. Normals are good though. Only other thing I can spot is the light source. It is quite accurate but the shadowing seems to be throwing it off near the…