Which modeling software do you use? Maya, Max? Try flipping your green channel. When Xnormal bakes a normal map the Y axis needs to be flipped (for example if you use 3dsmax).
Hello! I have been learning to use Xnormal recently, and it seems really nice and simple to use. Unfortunately, not for me... Here is an example of my normal and AO maps. So what's the problem? I am getting strange artifacts in some parts of my model. Some bits look just fine, other are really messy. I have set smoothing…