yup. That's a good point. My tip is, when you don't know much about the company (and they know too that they're not popular like Blizz), then sucking up will just look as fake as it usually is. Instead talk about yourself, your motivation, your interests, or your workflow. Basically you want to make them interested into…
Hi Polycount: I'm writing up a draft of 2 Cover Letters for two separate game teams at a large development studio, both Character Artist positions. Part of my confidence going into this is that someone from said company, who I met originally at SIGGRAPH this year, told me to apply now even though I was still in my 4th year…