Hi! A friend in the gaming industry told me about Polycount recently and told me its a great place to learn and ask questions regarding 3D for games. I've dabbled very lightly in 3D for about 8 years but only started taking it seriously about a year or two ago. I use Maya and have been learning as much as I can. Im…
What ends up in the game engine is triangulated. You can use whatever works best for you. Quads are great because it allows for easier selection of rings and loops. Tris are often great for organic forms. You might want to force triangulate a non-planar quad that might be auto-triangulated in the wrong direction. afaik,…