Asyme, Just want to volunteer some added infos for ya. I wasnt a big fan of Blender until not all that long ago. Good concept but it just felt under developed at the time. Then I took the time to really sit down with it, set up and use a keymap that seemed sane (Maya in this case) and dig in. Its come a long way since the…
Slight follow up to this thread as I've had more of chance to play around with Modo for a few days now and use it for a few simple projects. Generally a really nice package. The modelling options and retopology are excellent and there's very little that you can't lay out and or build quickly. Definitely recommended. The UV…
I tried out modo for a brief while but decided to stick with Blender when I found out that Blender gives u the option to use Maya's navigation and key configurations while working and its now very similar to how u work in Maya. With the sculpt mode,I can easily move a lot of vertices around,after adding edge loops where I…
I havent come across a tool that doesnt work as expected, rather it seems no different than when I am working in maya or even modo. Some tools are by their very nature quirky. Vertex Chamfer actually works fine, though its called Bevel in blender. The annoying thing with blender is that it has a little tool property box in…
Good tips and useful page- thanks for that. I guess in an ideal world I wouldn't need those scripts as a lot of them merely add what amounts to sticky buttons to useful actions. Copy and move, for example is useful but odd that the package needs it. A lot of the faff I noticed seemed to come down to the movement and select…
For a variety of reasons I've switched work from a big AAA company/branch of MS to a small ios based games company. Fantastic change but money is much tighter and most of my work at home is now being done on an imac. I can't afford/don't want to use Maya or max (my go to app for years) so am looking to move to either…
For modeling, Modo. Blender is a very balanced package, no one area is completely ignored, but it doesn't really excel in any either. The main modeling advantages Modo has over it are: -Modos workplane is more powerful then Blenders 3D/2D cursor -Selection methods are far more streamlined -modeling tools are more…