Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
fdfxd2
Home
›
Search
Topic
how is this fluid-smoke created?
Author
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: how is this fluid-smoke created?
Reply by
Eric Chadwick
·
Aug 2013
·
Home
›
Technical Talk
You can loop emitters in 3ds Max using Particle Flow. Similar to the methods in this thread: Looping particle effects? You could probably do something similar in C4D.
Re: how is this fluid-smoke created?
Reply by
JohnnyRaptor
·
Aug 2013
·
Home
›
Technical Talk
Pretty cool actually how they've looped it I would say it's metaballs
2 results