I'm not sure what I've done to get this but for some reason I can't edit parts of my mesh even though they aren't masked. If i look at the tool I'm using it has a mask on it which i dont know how it got there. But when I go to masking and click clear it gets rid of it on my model but i can still see it on the tool in the…
For some reason now on this model everythings masked apart from the left hand. if i invert it everything gets masked. Tried the things you said and they didn't work. Its like a mask has been locked to it or something :/
try going to Deformation and hit the Unify button...or try unmasking the model...also you might want to go to Preferences, Edit, Masked object dimming and turn it to 6 so you can see actually what you have masked.. .....when you mask something(the part thats painted black) thats the part that you cannot affect..it looks…
Never mind i fixed it!! FINALLY! I think it had something to do with hiding sections of my model by masking them. I hid a small sections and the masked changed from the left hand to the hips. So i un-hid everything and masked everything then inverted it and IT FIXED IT! It seems so simple now but thanks for everyones help…
Tried both, no luck :/ both z and rgb intensities are at 100. It shows it without a mask in the viewport but in tools it shows it has a mask on the arms and torso and it wont let me sculpt on it. Any other ideas?