1. I plan on importing it into UDK 2. I am going to apply a diffuse, specular, gloss and normal map. 3. My target triangle count would be anything below 2k for this model 4. I already have a highpoly model I made with Sub-division. 5. The object will be a 1st person melee weapon. :)
There are a few edges in the handle I might re-route so the quads look more standard and have less of a chance of doing something funny with the cage. It looks like you're ready to start baking, you can do that in 3dsmax with Render To Texture (RTT) or xNormal, both have their advantages and disadvantages and both have a…