I'll show you what I'm doing specifically: basically I placed all my modular pieces in editor before I did any uvs or lightmaps. Then when I had everything all set up nice, I went back, uved them for both textures and lightmaps and reimported. I used two separate 512 tileable textures on the following example piece: This…
I didn't get this part: "I needed to update the material slot in the static mesh properties because only one material updated, after the reimport, on the already placed meshes.For example, in the piece above the red baseboard texture showed up, but the blue section still had my default gray material applied to it. " Why do…