The diffuse looks really nice, really like the mixed colors from the oil oxidation or whatever. It is really noisy tho. If I look at your mesh, there is just too much information. The eye needs places to rest on. Your legs and weapon normals seem to be very messy aswell, maybe its better after that is fixed. Why do you use…
Thanks David. I´m just starting the diffuse map. At the moment i´m not sure what map i can additionally bake to save time. I guess more rendertotexture would help to get the base structure im looking for. I´m amazed by the "futuristic helicopter" texture, but i don´t now which shortcuts was used there or if it´s all manual…