Shoot some edges where the tile edges are,your texture/surface tension is too high causing waviness.This is because your uv's are perfectly straight,but your geometry isnt...shooting some extra edges is the solution here
If you have diff smoothing groups, or hard edges, your uvs must be detached where the smoothing groups meet or where the hard edge is. Just cut the uv and put a bit of space between the shells of UV
Did up the floors today, might make some changes still. The larger outer brick is pretty big and a little more rough around the edges than I intended so I might make it cleaner tomorrow.
It's fixed now thanks. I added a few more edges and also found this really helpful tutorial for quick UV unwrapping using mayas Unitize option. This will same me so much time I never knew about this. http://youtu.be/yU8hy17vxuw - If anyone is interested
Ah, you've got bad benches, better start over ;) The concept has a more dreamy and hazy feel, maybe a tweak to the post processing could achieve that? I wish the rocks on the path coming towards the picture plane had more edging or depth so they didn't look so flat. But seriously, it looks really great so far
Nice work everyone! Little update on the textures, did some edge sharpening/refining and further work on it and made it actually tileable. I've been switching between corel painter and photoshop this time around for added fun! There still might be a little clean up need though depending on how it looks in game. Soon I'll…
Pete this is being caused by number of issues, so far number one being the surface is 90 degrees sort of almost sharp angle which is and will always break your normal map like this. one thing is for sure it happens in all games including BF Bad Company (pc version) the barricades concrete ones have this exact same thing…