http://forum.unity3d.com/threads/192711-VPaint-Advanced-Vertex-Painting-Released [ame=" http://www.youtube.com/watch?v=8lXcHsP-6Ws"]VPaint: Advanced Vertex Painting - YouTube[/ame] Hopfully this should solve some issues people have with vertex painting in Unity. We're still adding features but it's pretty fast already and…
I would be interested in testing this and making suggestions. Our game is full bright and relies heavily on vertex colors. I don't like any of the existing options and I need to be able to assign vertex colors in engine, not Max due to the way our levels are laid out.
It depends on the specific shaders in question (I don't have experience with either of those packages) but if the shader already supports vertex colors than it should work right out of the box. If the shader doesn't support vcolors it is relatively simple to include vertex color support. The simplest way is to multiply the…
to give an even longer answer about the instances, the vertex colors are only applied during runtime and while you're editing them, but it's all cleaned up back to the original mesh reference in all other situations. this means you can still modify the original mesh / prefab and the vert colors will remain on the object!…
Yes it should work on instances. long answer: it stores vertex colors independent of the meshes, duplicating an object will require you to add the new object to the paint group, but otherwise it will retain the original instances
Awesome, just in time! Have had trouble with other Unity vertex painters in the past so I'll definitely check this out. Forgive my ignorance, but how difficult would it be to use this with custom shaders, like Skyshop, Chickenlord's Shader Bundle, etc.?