Hi Toasty, thanks for reply. Had checked the T_Vidotto's guide just yesterday, I was looking for color texture guide like the valve's one, but with photoshop included.
the one with zbrush is simple too, just import your lowpoly into it, subdivide couple time with that SMT option uncheccked and use that zapplink to send to photoshop and paint your gradient
Hey guys, Krita has released their first stable version for Windows. It´s a Open Source Painting program similar to photoshop. Take a look. http://krita.org/item/220-krita-2-8-0-released
Should have mentioned I used 3dcoat for the retopo/UV, xnormal and photoshop in case any of that is helpful. I need to redo my UV map anyway because of some other issues, but I will try that and see if anything changes. I don't recall ever changing the material properties from default in the first place. If anyone else has…
--- Guides/PDFs Compiling model the old way - from maya to compile using a qc and vtm file. really complete and after setup its the quickest way to test your model in game multiple times http://www.polycount.com/forum/showp...&postcount=592 by Spudnik Taking your textures to the next level with light baking - 3dmax by…
You can bake on your own into Substance painter, and you can also bake by mesh name which is a great feature that I am still trying to learn how to use it accordingly Here is a set I am working on all baked in substance. The handpainted texture was doin in photoshop and 3dcoat but all the masks were done into substance…