@C0ldfir3: open the default model that Valve provides, put your own weapon model right on top of Valve's default weapon model, then bind it to the LWeapon_1 bone and only that bone. If you don't know which bone to bind your model to, you can always check the default model that Valve provides, see which area is bound to…
I'd make a copy of the the low poly model, rescale it to fit the high poly model, do the normal map bake, and then load the normal map onto the original size low poly model. It's very important for the baking process that both models are as close in size and shape to each other as possible.
thanks for all the tutorials. I'm trying to view the models but I'm getting an error when I try to Load the Stock Hero Items. Error says: Could not find a hero that uses the currently loaded model. Any ideas? I followed this guide for the model viewer. http://www.cyborgmatt.com/2013/11/dota-2-model-viewer-guide/
YoBung, Each Lod is a separate model rigged to the bones by itself. If you look at the import tool in Dota it will guide you through everything you need (some models need anims (wards), etc..)
It's a triangle limit. While you may be using quad's when retopologising you should always keep the tri limit in mind as every quad is 2 tri's. It's the total triangle count of the completed model. So if you model half of it using 250 Tri's then mirror it to complete the model you would have a 500 Tri LOD. Your mileage may…