Yea that is a wicked example Tim! Not sure if this is my place or not, but its so difficult to communicate with words that sometimes its just necessaary. And I dont like doing this bc I always think people take offense to it, but here it goes anyway! Not bad work uohm, hope this helps. Overall I would incorporate decals…
Not bad at all man, progression is coming along nicely. Like Wirrexx said, really reminds me of The Last of Us or something out of Walking Dead/Dayz. The one thing that is really jumping out at me is the lack of natural Ambient Occlusion on the walls and other things where models jut out. One example being the grey/metal…
Looks nice! At first glance it's a little bit pristine. I know you said you're trying to avoid the grimy-urban look but your textures could maybe benefit from a bit more grunge to add detail and break up repetition. If the alley is overgrown I'm assuming the buildings and floor aren't cleaned regularly. The only other…