I have a bunch of swamp stuff that I never really shared here. Also, I used the Horrid Spider off of the Unity Asset Store for a Jim Sterling contest. https://www.youtube.com/watch?v=GQ4sp_OZ_nM
Updated Unity, been using Bakery to try and improve lighting, and started using more Tilt Shift than edge detect. Hoping it gives the game more of a feeling of a very small thing in a more normal sized world.
This is a project I worked on with Make or Break Games and the University of Texas at Dallas. Researchers there had brain data obtained from fMRI scans that we at Make or Break Games loaded into Unity and then created visualizations for so the data can be viewed in 3D and in an application. That data was then sonified by…
did some experiments with a border around the game I initially tried a more frayed, comic book kind of border. I even took some actual comic book wear and tear from images, cut it out, and placed them in the game as an overlay. It kind of came out looking more like shattered glass though and it just didn't feel quite right…