It still reads as a skull of some sort to me, so that's good. If you have time left over after getting everything else done it might be worth it to go back and touch up some tiny props that were rushed more such as this, though.
Im running a little out of time so im currently touching up the Leveldesign. placing details and stuff. hope the polycount wont be over the top.. thats why ive been experimenting with extreme low poly models, as shown here with the skull. very lazy work this time, just testing. still need to put in details and proper…