A bit of an image dump today. I textured the office plant (I made it an elephant leaf, a simple plant) but didn't sculpt it. I also textured the blinds on the windows, redid the lighting and tried a new post-process effect to bleach the scene and emphasise the shadows more. I also changed the shape of the desk fan to…
great progress man-- on the side note, u know that I looked at the concept art, it appears the concept is flipped horizontally? look at the signs and the posters. My best guess it looks better composition wise? but other than that- carry on :)
Another progress shot. Had to be places today, so only got around to making a computer monitor, noticeboard and an office chair. Also threw some textures on the BSP floor. Considering using Image-based reflections on the floor to mirror the concept floor's reflective properties. Thoughts?
Thanks for the advice guys, I took it into account and toned down the shafts. Today, I added some ring binders and made some adjustments to the meshes, particularly the dividers as the end tables weren't long enough. The ring binders share a texture with the folders, as I'm trying to cut down on files by combining textures…