Honestly, I would only concentrate on refining your animation skills. If you can do excellent hand keyed animation then you can edit any mocap file that gets thrown at you. Also any place that is using mocap probably has a technical artist that will help with the complex stuff. Stick with Max if you are comfortable working…
So I was wondering what exactly do I need to know to become a games animator, and by that I mean what are the technical things I need to know for instance I am guessing I should know about motion capture and blending between the animations, I already have a firm grasp on the principles of animating I just require info on…
The program you use doesn't matter too much, once you learn one you can pick up the others without too much trouble. What you can't pick up easily on-the-job are the basics of good animation. Pick up Animator's Survival Kit or Illusion of Life, and learn how 2D animation works. Understanding 2D will help you with your 3D…
Blending motion capture won't get anyone hired it will always be the hand key'ed animation that makes the motion capture work and its the hand done work that gets people noticed. If you're thinking of switching to Maya you probably want to check out HumanIK It's motion builder stuffed into Maya, it has a few warts but its…