Modeling in Modo as compared to Max goes something like: - no FFDs - no splines - no modifier stack However, Modo works better in a lot of ways and the app has advantages like being easily customizable (hot keys, forms, pie menus, macros, scripts, etc) and not looking like an application developed 15 years ago. :P
The days of spontaneous hard surface doodles are upon us. I'm glad I learned Modo last year, being a Max/Maya user it did take a while to get used to Modo's conventions, and I hated most of the default settings. That being said, if you take your time and customize it(and install a few scripts), it become one beast of a…