I don't think falloff is the same as an FFD cage. Falloff is usually spherical shaped. Also, working with FFDs is very fast compared to soft selection/falloff in Max as you don't have to try and select the exact verts for the shape you want. At least with the way falloff works in Max there's no way it could replace (never…
I think the real power of MeshFusion isn't going to be in creating huge meshes with it but rather in alleviating annoying shapes from your workflow. I can easily see doing standard subd modeling for a lot of a model but then when you come across a shape that's really hard to get done without pinching or artifacts, you'll…
I have been interested in trying Modo for awhile, and this plugin does many things that I've been wishing for the past couple of years. It's too bad modo doesn't have a low cost non-commercial license available. I do wonder with the advancements in auto-topo if we won't see "nicer" topology in the future for this plugin.…
That might sound a little off-topic but ... I would love to know how the 3D "sketch" of the red helmet (seen at the beginning of the second video) was made in the first place, as it really is the base of the design and seems to have been done in another environment allowing for some very good boolean operations too. Maybe…
Man I cannot wait for this new tech :D This month eh? May be time to buy modo :) Something I wanted to bring up on the subject of tools and proper topology is... During siggraph last year the guys from Sony Santa Monica said they already use Z-remesher to produce the models that they send out for rigging (with some minor…