Hello folks, quite new here, great forum you got here :) . I have a quite simple question. I am aiming to import an animation to UDK of a button being pressed. The animation would be quite complex, spinning wheels, moving objects etc. Do I have to create bones for everything, or do I just use morph targets or something?…
I found out that it's a lot easier when I put single bone as a root of the whole setup, export it with FBX and import it to UDK. Then it works :) . I guess it's some kind of a trick.. Thanks!