Do you know if the built in pathfinding system (Unity Pro) is more optimized than using Unity boxes as said earlier? Or is it kind of the same thing? (...) But in the tutorials scripting it seemed that it used a lot of distance calculating, which is what I am worried about with this method, especially with a heavy/large…
Hello, I am trying to understand how AI can work in Unity. I am trying to understand, all the ways an AI can basically communicate with a mesh to navigate. I've seen tutorials using 'cells' as the navigation meshes, which were just boxes with colliders. But can you just use a flat mesh? and of whatever design? I just feel…
I'd say just create a small test case using unity default pathfinding, it's really good and very easy to setup. There's plenty of tutorials on it as well. http://docs.unity3d.com/Documentation/Manual/Navmeshbaking.html