I ended up writing my own A* pathfinding script in Unity that loads Navmeshes through XML, and a Navmesh XML exporter for modo. This was the page that made sense to me. Once I had the grid version written up, converting it to use arbitrary convex ngons was pretty easy. www.policyalmanac.org/games/aStarTutorial.htm
Do you know if the built in pathfinding system (Unity Pro) is more optimized than using Unity boxes as said earlier? Or is it kind of the same thing? (...) But in the tutorials scripting it seemed that it used a lot of distance calculating, which is what I am worried about with this method, especially with a heavy/large…
I guess I will just have to test between the built in RAIN, and Unity boxes method. RAIN seems great but it is over complicated for what I need. I just need core pathfinding. All the behavioral stuff I am scripting anyway. Just wish there was a better way to manaully create the pathfinding mesh, besides box method. I…