1. On two mesh its two drawcall for materials as I know. 2. If we talking about real time rendering, then you cant really say "render time" because its real time.Then it must be rendered in a very little part of a second.So the "rendering time" isnt noticeable.But the three texture using mesh needs 3 drawcalls for its…
Hi. These questions are a little hard to answer, but I try.So... First We need to about triangle count, not polygon count, because this is what really matters in this viewpoint. Actually nowadays on the modern pcs, this count doesnt really matter because these pcs are really strong and can handle multi-millions of…