Hi I'm trying to make a vertex animation shader. in UE when I multiply my Red painted vertices to the sin * Time nodes, red painted vertices stay still and other colors move but in SF it works If I connect the blue or green color . how the vertex offset works exactly ? Ty
I'm looking to make a vertically-billboarded shader for a candle flame (something that can make a simple poly plane face the camera by rotating around only the vertical axis). Is this possible with Shader Forge? Here is the shader as it stands right now, with no vertex offsetting of any kind (just plays the texture…
Hi guys. this plugin is awesome! I'm quite new into shaders but this plugin has made a lot of things easier to learn. just a question if anybody knows... how can i lerp vertically from 1 texture to another texture? like if i want a water texture to cover a sand texture vertically in real time. had no clue on what to do…
Glad you like SF! Essentially, you'll want to have one texture and the other in the A and B inputs of a lerp node, and then animate a black and white mask that plugs into the T input of the lerp node. What you need to do is to define "vertically". Vertically in what space? UV space? World space? Local space? View space? I…
So after consulting with a friend of mine I was able to solve the issue, and it was a very simple fix. So to start off, the assets I were using were directly from the Bill Kladis' flow map tutorial, which is tailored for the Unreal engine. It turns out that the way Unity and Unreal interpret UV space is flipped. Where in…
Hi, I bought Shader Forge a while ago, and it ROCKS. I was wondering if it was possible not only to get the three vertices in the triangle, because apparently that is possible in a standard shader (correct me if I'm wrong). The following standard shader code seems to be able to do that: Shader "Custom/Wireframe" {…