There are no tutorials at the moment, but you can take a look at the screenshots in the first post, or the included example shaders! There will be tutorials on release, but right now it's only an alpha :)
https://www.youtube.com/watch?v=VnBNBMfk9HM also see the other tutorials and the wiki http://acegikmo.com/shaderforge/tutorials/ http://acegikmo.com/shaderforge/wiki/index.php?title=Generating_Gradients
I had planned to do more tutorials today, but the neighbors have been working with loud tools, so I'll have to push it to wednesday. So instead of a new tutorial - here's a little preview of what's coming in 0.20!
What tutorials do you think would be nice to make at this point? I've been thinking of making a basic tutorial on how to understand vector3/2/1, components, component mask and append, just to make sure new users clearly understand how the basic flow of it works
Acegikmo, as far as tutorials go, I have some thoughts. A tool like SF lowers the barrier to entry considerably for people who want to make amazing effects but lack graphics and math knowledge. I think SF presents a great opportunity for teaching some of the more advanced concepts through sample node setups with…
These are really nice screenshots ! (though i prefer the Euclidean one :) ) Are you planning to make a tutorial on detail normal maps creation ? It would be really great ! :D