Got it, will do! Can't wait for the toon shading, glad it's on the list. Also, need some clarification with the Time node. I made a UV panner with the Time node as pictured here: This runs fine in the SF editor, with X and Y speed as the two Appended values. However, when I CLOSE the SF editor and try running it in the…
Acegikmo, I've been beasting making awesome materials thanks to this. Any chance of implementing an outline shader for toon style edges? Is there a way to do this with some vert offset trickery? edit: Also, I'd like to combo the awesomeness of Shaderforge with some other FX I'm using. Is there any way to add properties…
Beta 0.15 is now finally out for all the testers! This is the last private test version before going live on the asset store with the pre-release :D It is now time to focus 100% on bugfixing and polish, before it goes live, to make sure it's as tight as possible! Massive changelog: • You can now connect to Outline Width…