Hi, I bought Shader Forge a while ago, and it ROCKS. I was wondering if it was possible not only to get the three vertices in the triangle, because apparently that is possible in a standard shader (correct me if I'm wrong). The following standard shader code seems to be able to do that: Shader "Custom/Wireframe" {…
Hi everyone, if I would like to set up this billboard shader in SF: CGPROGRAM #pragma vertex vert #pragma fragment frag // User-specified uniforms uniform sampler2D _MainTex; struct vertexInput { float4 vertex : POSITION; float4 tex : TEXCOORD0; }; struct vertexOutput { float4 pos : SV_POSITION; float4 tex : TEXCOORD0; };…