Hey, most PBR shader workflows I look at use Albedo, Roughness, Metalness and Ambient Occlusion , normals and the cubemaps as their main textures. Is there any sort of plan for a possible tutorial on how to set up this type of PBR material set up? I tried looking through threads and couldn't find any node setups about it.
I heard that a long while ago with no real info on it in site, I think they are focusing more on their PBR Ubershader thing that will handle most common shader uses.
thanks for the quick answer! Yeah I might fake it for now... I'm thinking about using pbr in our (school) project, which is basically a scifi/cyberpunk environment
I threw together a PBR shader in Shader Forge, thanks to the custom lighting functionality. Based on this here code. Here are some example results: The node graph is a bit too big to show in screenshots :P
Hey, does shader forge use GGX for pbr shaders or the default unity 5 uses (Blinn-Phong) for his standar shader? http://forum.unity3d.com/threads/using-ggx-instead-of-blinn-phong.323827/ found this post and wanted to know if shader forge will work ok on my project. thanks!
So, I've been giving a shot to a pbr shader for the last few days... but I gotta admit, I still have some difficulties wrapping my head around the whole theory. This is why I wanted to share with you what I have 'till now. Metals are fine so far, but I don't seem to be able to archive the plastic look. It looks more like…
It's mostly just different words when used in PBR shaders Diffuse <- Albedo Gloss <- OneMinus <- Roughness Specular <- Metalness AO is a bit tricker - you'll have to multiply it by your cubemaps, and possibly your ambient lighting as well, which can get tricky if you want it to be super accurate. I've planned to make an AO…
Can someone please post how to do PBR using SF? like how to use gloss maps to affect the blurriness of the reflection? I know Ace said something about multiplying gloss by like 7? then plugging it into the MIP of the cubemap but for me this isn't changing anything! do i still plug my gloss into the gloss slot in the…