Do this: get the normal direction node and then connect it to 3 component mask nodes, masking one channel for each (R,G,B) Then create a oneminus node and plug the normal node into it and again, create another 3 component mask nodes as above. You now have six mask channels for each normal direction. Add six color nodes,…
Take a normal direction node, plug into a component mask node (use G channel I think) plug that into a lerp node's alpha, then plug grass tex in A, whatever tex in B
Aw yeah. Great work. The strange thing with this was that my node tree was exactly the same after I'd plugged the UV Coord node in, but only seemed to work once the UV Coord was swapped out with the rest of the my shader tree. An excellent list. I'd add:* Ability to select multiple nodes, either by dragging a box, or…
Alpha 0.05 is now out! Changelog: • You can now name properties (Textures, Cubemaps and Sliders) • Switched line drawing method again, now much faster to render and looks better (Thanks Texel for the tip!) • Increased detail level of the splines • Splines in progress of creation now use the correct spline type • Added a…
I've started working on documenting all the nodes on what will become the Shader Forge website! It's very basic at the moment, but all the nodes are there, and the search box should work properly :) http://acegikmo.com/shaderforge/nodes/
Alpha 0.04 is now out! • Switched line drawing method - should be faster and might work properly on Mac now • Fog checkbox should now work properly • You can now cancel creation of new nodes • Added Dot Product node • Added Min node • Added Max node
Hi. Very Nice job. I have problem with node moving ! I can move any node except Texture2D node ! when I try to move Tex2D node whole scene moves. Drag move more than one node would be so nice. Also it would be nice to be able too rename the shader in left property window. Edit : I found that using shaders created by shader…
The Component Mask node and the Transform Node are now both implemented! Here's an example of a Matcap shader: That's planned! They don't animate at the moment