Shader Forge Beta 0.20 now released: • Added node: Remap (Same as Remap Range, but with input connectors instead of constants) • Added node: Depth Blend (Requires a camera with depthTextureMode set to Depth or DepthNormals) • Added node: Scene Depth (Requires a camera with depthTextureMode set to Depth or DepthNormals) •…
Thanks all of you who took the survey so far! I'll post stats later, and my take on all the results :) Also, per-node precision and being able to rename the internal name of a property is now implemented in RC 0.37! This extra panel under all variable-defining nodes is turned off by default, and can be enabled in the SF…
Hi. Very Nice job. I have problem with node moving ! I can move any node except Texture2D node ! when I try to move Tex2D node whole scene moves. Drag move more than one node would be so nice. Also it would be nice to be able too rename the shader in left property window. Edit : I found that using shaders created by shader…
Aw yeah. Great work. The strange thing with this was that my node tree was exactly the same after I'd plugged the UV Coord node in, but only seemed to work once the UV Coord was swapped out with the rest of the my shader tree. An excellent list. I'd add:* Ability to select multiple nodes, either by dragging a box, or…
I have the same issue as Ehsan with the Texture2D node, if I grab it and try to move it fast, it's like the mouse cursor loses focus and clicks the background instead. Im using Unity Free, latest Version. Quick Question: I'm trying to re-create a simple custom lighting model as I have done previously in UDK: However I'm…