I think you just need to name the shader properly. Look for Shader Settings in the panel on the left. Path = FolderName/ShaderName. If you use the same folder name for all your shaders, then they'll be in their own rollout when you choose the shader from the material.
Glad it worked out :) Also, a small, but important update: Shader Forge Beta 0.36 is now out! Nodes such as the Normal Direction node and the View Direction node, now have a visual representation instead of being black The internal assets of Shader Forge are now no longer in a Resources folder
Bloody amazing job mate! Do you mind telling if we would be able to have access to the Light Vector node? From what I gathered, Unity, due to it's renderer issues with the old Strumpy Editor couldn't 'allow' the Light Code to be exposed, and had to be written manually by hand if you wanted it, will this editor have the…
Hi! What made me want to make a shader editor was the fact that the existing ones weren't good enough, in my opinion! When I heard that there were shader editors for Unity, I expected something that was about as good as UDKs material editor, or better, but they weren't. The primary feature I was missing from the existing…
I said last time that 0.15 would be the last version before public release, but I changed my mind, due to having done some major changes in the system. 0.16 should be the last version, for real this time! It's also out now! Here's the changelog for Shader Forge Beta 0.16: • New Main input: Custom Lighting (Run per-light…