As Ga2Z said, you don't have access to Render Textures. That means you cannot do screen space post processing effects and you cannot sample the results of a previous shader pass in a following pass. For further readings about feature comparison I suggest you to read the respective page on the Unity3D website. And yes, SF…
Diamond, Cactus - this isnt shaderforge, but... check it out, very similar http://stevencraeynest.wordpress.com/2013/03/29/easy-volumetric-explosion-in-unity3d/ http://vimeo.com/61959085
Please Help. The right object in the scene below, is a road with a standard Unity3D shader for it, The left object is a road with a shader that was provided by ShaderForge: You can see that the reflection of the standard unity3D shader is way realistic than the one that Shader Firge 1.3 made. Notice both of them have…
Hi! First of all - I am a complete newbie in shaders, but I work with Unity3d for a long time. I've found Shader Forge and it looks like something that might help me, but I'd like to be sure before purchasing. Maybe someone can tell me if (and how - more or less) can I create a shader that resolves my problem. So: I have a…