The Component Mask node and the Transform Node are now both implemented! Here's an example of a Matcap shader: That's planned! They don't animate at the moment
not sure if it's even possible, buuuut.... would it be possible to make a node, that can expose the mip levels of another node? for example: Mipnode1 > LerpInput1 Mipnode2 > LerpInput2 Roughness map > LerpAlpha LerpOutput > Tex2D the function above would describe a situation where you could, for example, load in a cubemap…
That would be the Parallax node :) http://acegikmo.com/shaderforge/nodes/?search=Parallax Check out the parallax example shader if you want a usage reference!
There are no tutorials at the moment, but you can take a look at the screenshots in the first post, or the included example shaders! There will be tutorials on release, but right now it's only an alpha :)