I am not looking for ways to do the least amount of work possible,or cut out as much work as possible that I can do.I am one of the most hardworking person u have ever come across. I am interested in techniques that might solve limitations I encounter while working.Tools or plugins that can improve and fasten ones workflow…
Ok cool, I just assumed it worked similar to standard methods in regards to vertex count, good to know that's not correct. So, can you give us more of an idea on what the performance impact means in the real world? That paper says 15%, but obviously that doesn't mean your game runs 15% slower, it just means that shader is…
That one character would require as much as power as a single scene in UT3 iirc? But CrazyButch mentioned something about specific shader builds, so I'm not too sure about that and how it would translate. Especially from that nvidia paper. Seriously, we're not going anywhere with PTex, even Pixar uses it SPARINGLY, they…