I am wondering why a lot of artist are still using uvs for game models and movies while ptex is available.If I am correct,I think it has been out since 2011 or so.Ptex allows u to apply textures to ur model without the need to uvmapp and its resolution independent. I think I speaketh for all of us that uvmapping is time…
Because I remember reading somewhere that Ptex devs are researching on ways it can be used for games.Right now,it's been used in movies.Tangled was textured with ptex. Currently,opensubdivs uses ptex with animation playback running smoothly.Nextgen games might be able to make use of ptex but it will probably be a confirmed…
I do gather a lot of artists especially those who have been texturing before 3d painting apps came about still prefer painting on flat uvs to painting on 3d models. One shortcoming of 3d painting is the inability to paint tiny details with the brushes but painting on flat uvs will have u repeating paint strokes,saving and…