Ok, so I've found a workaround, instead of trying to apply another object to all the XRef objects in the scene, I've used a script that instanciate a child. Each child object will find his parent (match by name) and take the same transformation than his parent.
Hi everyone, I've got a question about using XRef objects in 3DSMax. Is there a way to add a child to an object that is referenced in another scene, and get this child on the scene where this object is referenced? I've made instances of this particular object, so I would like to see this child with every instanciated…