I did some light changes to various areas like the legs. Also trying to get good proportions for the head. Here's the wireframes. Bare in mind I will be changing the topology later on to reduce poly count and so this mesh isn't final. Also, Ignore the mirrored details like the arm bands... Edit: Actually added the…
As the guy going to be animating the thing, I think it's worth it to try to differentiate between the Ursa animation set and the cub. Cute will definitely be the way to go with this guy, and a hunched over posture might muddle this a bit. I'll keep those things in mind whilst animating, but try not to worry, haha. @Gordon,…