hello polycounters, I'm trying to export an animation from maya to max... I'm using DAE_fbx format and it's kinda working... the problem is this: I have this shark, it's moving along a motion path and that get exported successfuly, but it also has blenshape animation and that does not appear in the exported file. Note that…
Collada (.dae) is a fine format to export game assets, but for getting scene aspects over from maya to max, better use the .fbx format. Blendshape animation should work