I worked a bit on the Outfit - gloves and boots are only blocked out, also all the straps holding it together are missing so use your imagination, please! ;)
Thanks guys! I will definetely try to incorporate your critique! And thanks for all the motivation you guys give us! So many talented artists in this thread - I feel flattered! I also updated the Verold Project, so check the textures out in flat rendered mode here: [VEROLD]52433f7e68cb53020000022d[/VEROLD]
Thanks Smo, really glad you like it! Well, I know, I had this coming! ;) I'm aware the polycount is quite high overall - and I know there are a couple of areas where I could have saved some polys with still reasonable silouhette etc. But I figured since this is a huge guy, a important boss enemy with cutscene stage time…
No prob I know what that's like dude lol. The stomach to tie in with the reference would need to be wider at the very front if you look closely there's a contour around the stomach and that you need to extend near enough all the way to the edge of the silhouette shown in the reference. The characters belly is very wide and…
Wow seriously great stuff from all involved. For critique on the new texture I would say: - The paint (it's paint?) makes sense from the back, but from the front it reads more like dandruff, or dry skin. Bringing some of it down into the chest might help this. - The skin is looking good, but the hue (personally) I think…
Yeah I see what your saying so instead of adding depth to his under-arm add the depth to his over arm (top side of his arm sorry) bulk up his shoulders as this links in beautifully with his trapezius and the concept and would be no change at all to his back muscle linkage. To be honest I think the hips are fine the hips…
What you have is very impressive, and this is the devil's advocate in me typing this, but isn't making something that detailed a bit early for what is essentially pre-production? On a similar note, the designs your team seems to have chosen for are more of the embellished fantasy kind, rellying more on archetypes, possibly…
First off, let me say that the whole concept is awesome for real! The concept art is wicked too proper getting the picture already and it looks to be epic! The sculpt is coming on really nicely too you got some really nice muscular forms coming on. A few pointers which all depend on how closely your sticking to the concept…