Source code ? You mean unrealscript ? I didn't found a good way to compute the screen brightness without the need to hook the framebuffer unfortunately (via DLLBind). However, once you have this data, you just have to use it to control the tonemapper inside the UberPostsProcess node of your post process chain. Regarding…
IIRC, Foyok did such a thing, and he had access to the source code, since it's easier to manage a dynamic solution like that on the fly rather then through Kismet or Materials. BTW, what solution base are you looking for?
So, I'm trying to create this dynamic tonemapping postprocess. I calculate the brightness of the screen and then use it to brighten/darken the image if necessary. The problem is, I can't come up with a way to make the transition smooth. I'd want the transition to be slow, not instant like it is now. Is there a way to limit…